Arrow-right Camera
The Spokesman-Review Newspaper
Spokane, Washington  Est. May 19, 1883

Computer-addicted?


Donna Meyer, an avid user of Second Life, a game-like virtual world on the Internet, poses for a portrait in her home next to a caricature of Misty Rose, her Second Life avatar. The 49-year-old grandmother who spends up to 12 hours a day in Second Life shares a virtual home with her partner who lives in New Mexico. They have virtual twins. 
 (Associated Press photos / The Spokesman-Review)
Peter Svensson Associated Press

NEW YORK — A trailer in theaters for “Stay Alive” — a movie about about video gamers dying because they played the wrong game — splashes this message across the screen: “There are 100 million gamers in America. One in four is addicted.”

Video games and the Internet have been subject to suspicion since the computer became a household fixture. One complaint: People get sucked into spending enormous amounts of time on the computer, to the detriment of other parts of their life.

But are they addicted?

The answer depends on what you mean by “addicted.” Most experts say computers are not addictive in the same sense that drugs are, but they could be on the same level as gambling.

“When I started out particularly in Internet addiction back in 1995, I thought that this could potentially be a major problem,” said Professor Mark Griffiths, who studies behavioral addictions at Nottingham Trent University in Nottingham, England. “In no way has the hype lived up to what has actually been found in research.”

Donna Meyer doesn’t think she’s addicted, even if spends up to 12 hours a day in Second Life, a game-like world on the Internet. The 49-year-old grandmother in New York shares a virtual home with a partner who lives in New Mexico.

“My daughter gets annoyed,” Meyer said. “She’s like, ‘My God, Ma, you used to go out, now you’re always on the computer.”’

Meyer is unapologetic: “I’m unemployed, don’t really have the money to go out anymore, so I enjoy this,” she said. “It’s a way of still meeting people.”

Griffiths believes there’s a large difference between people who use the Internet excessively and those who have problems with it, and even those who have problems may not be addicted. To count as a real addiction in Griffiths’ view, it has to be destructive, cause withdrawal symptoms and prompt ever greater use to maintain the kick.

“When you apply those criteria to something like Internet use or video game use, you find that yeah, lots of people display some of those components, but very few display all of them, and in that sense, to me, they are not classically addicted,” Griffiths said.

Tellingly, he said, people who establish a romantic relationship online and spend hours on it usually stop using the Internet when they meet in the real world and continue the relationship there.

Jason Ellis, 32, has felt the negative side of computer games, which have cost him one job and at least one girlfriend.

“In 1998, when StarCraft came out, I was playing 10 hours a day and trying to work 8 hours a day,” said Ellis, who lives in New York. Now, he has pulled back a bit on the games in favor of making music.

“I don’t blame them for things in my life that haven’t gone the way they’re supposed to,” Ellis said. “It’s my most consuming pastime, and it has been for such a long time that I’m comfortable with it.”

Experts believe that computer addiction does happen, if rarely. Robert LaRose, a professor of telecommunications at Michigan State University, has studied the phenomenon among students, and estimates that it happens to a fraction of a percent of users — about the same rate as gambling addiction.

Psychologist Kimberly Young estimates that 5 percent to 10 percent to Internet users have compulsive bouts. Young has provided counseling over the phone and online from her Center for Online Addiction in Bradford, Pa., since 1997.

Compulsive users may not be addicted in a stringent sense, but to Young that’s an academic distinction —they have a problem and may need outside help, which the mental health profession is in poor position to provide.